Alarm activated (player vehicle)
Triggered when an alarm on a player vehicle is activated
Event
RegisterNetEvent("vehicles_keys:alarmOnPlayerVehicle", function(vehicle, vehicleCoords, alarmLevel)
end)
Parameters
Name
Data Type
Description
vehicle
int
Vehicle handle
vehicleCoords
vector3
The coordinates of the vehicle
alarmLevel
int
The level of the installed alarm
Example
RegisterNetEvent("vehicles_keys:alarmOnPlayerVehicle", function(vehicle, vehicleCoords, alarmLevel)
-- You can add an external notification if you want
end)
Where to insert the code?
You can place it in the file integrations/sv_integrations.lua
of the script, at the bottom of the file on new lines
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