Get what objects can be sold in shop ID
This export returns which objects the player can sell in the shop ID, depending on the shop whitelist/blacklist and on if the shop is allowed to manage weapons and/or items
Export
local sellableObjects = getSellableObjectsForShopId(playerId, shopId)
Parameters
Name
Data Type
Description
playerId
integer
The player server ID
shopId
integer
The shop ID (the same that's in the database)
Output example
{
[1] = {
["name"] = "accesscard",
["count"] = 14,
["label"] = "Access Card",
["type"] = "item",
},
[2] = {
["name"] = "bag",
["count"] = 49,
["label"] = "Bag",
["type"] = "item",
},
[3] = {
["name"] = "WEAPON_COMPACTLAUNCHER",
["count"] = 1,
["label"] = "Compact launcher",
["type"] = "weapon",
},
[4] = {
["name"] = "WEAPON_MACHINEPISTOL",
["count"] = 1,
["label"] = "Machine pistol",
["type"] = "weapon",
}
}
Where to insert the code?
You can place it in the file integrations/sv_integrations.lua
of the script, at the bottom of the file on new lines
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