Create building
Export
exports["doors_creator"]:createBuilding(buildingData)
Parameters
buildingData
table
The building data to be added
buildingData Format
label
string
Name of the building
Yes
defaultState
integer
Default state: 1 = locked, 0 = unlocked
Yes
allowedJobs
table
Table of jobs allowed to access, with grades
No
allowedGangs
table
Table of gangs allowed to access, with grades
No
requiredItem
string
Item required to access
No
requiresJobAndItem
boolean
If true, both job and item are required
No
requiredCode
string
Code required to access
No
autoClosureSeconds
integer
Seconds after which doors auto-close
No
requiresIdentifier
boolean
If true, specific identifiers are allowed
No
allowedIdentifiers
table
Table of identifiers allowed to access
No
requiredItemRemoveOnUse
boolean
If true, the required item will be removed on use
No
Returns
integer
The building ID if successful, false otherwise
Example
Citizen.CreateThread(function()
local buildingData = {
label = "Police Department",
defaultState = 1, -- 1 = locked, 0 = unlocked
-- Jobs that can access this building
allowedJobs = {
["police"] = {
["0"] = true, -- Recruit
["1"] = true, -- Officer
["2"] = true, -- Sergeant
["3"] = true -- Lieutenant
},
["sheriff"] = true
},
-- Gangs that can access (QB-Core only)
allowedGangs = {
["ballas"] = {
["3"] = true -- Only boss rank
}
},
-- Item required to access
requiredItem = "police_keycard",
-- If true, player needs both the job AND the item
requiresJobAndItem = true,
-- Keypad code (if applicable)
requiredCode = "1234",
-- Doors will auto-close after this many seconds
autoClosureSeconds = 5,
-- Individual player identifiers that can access
requiresIdentifier = true,
allowedIdentifiers = {
["153vav3xxxxxxxxxxxxxxx"] = true,
["6ba2f3xxxxxxxxxxxxxxxx"] = true
},
-- Remove the key item when used
requiredItemRemoveOnUse = false
}
local buildingId = exports["doors_creator"]:createBuilding(buildingData)
if buildingId then
print("Building created with ID: " .. buildingId)
else
print("Failed to create building")
end
end)
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