Get if local player is handcuffed
Returns if the local client/player is handcuffed
Export
exports["jobs_creator"]:isPlayerHandcuffed()
Return value
Name
Data Type
Description
isHandcuffed
boolean
true if the player is handcuffed. false if the player is not handcuffed
Example
-- This code will continuously check if the local (self) player is handcuffed
-- If so, specified controls will be disabled
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if(exports["jobs_creator"]:isPlayerHandcuffed())then
DisableControlAction(0, 22, true) -- Disable jump
end
end
end)
Where to insert the code?
You can place the code in any client file of your scripts
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