Get if local player is handcuffed

Returns if the local client/player is handcuffed

Export

exports["jobs_creator"]:isPlayerHandcuffed()

Return value

Name
Data Type
Description

isHandcuffed

boolean

true if the player is handcuffed. false if the player is not handcuffed

Example

-- This code will continuously check if the local (self) player is handcuffed
-- If so, specified controls will be disabled
Citizen.CreateThread(function() 
    while true do
        Citizen.Wait(0)
        
        if(exports["jobs_creator"]:isPlayerHandcuffed())then
            DisableControlAction(0, 22, true) -- Disable jump
        end       
    end
end)

Where to insert the code?

You can place the code in any client file of your scripts

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