Last updated 1 year ago
Triggered after a player sells a player owned shop
RegisterNetEvent("shops_creator:playersShops:shopSold", function(shopId, ownerIdentifier) end)
You can place it in the file integrations/sv_integrations.lua of the script, at the bottom of the file on new lines
integrations/sv_integrations.lua
shopId
integer
The shop ID (the same that's in the database)
identifier
string
The identifier of the old owner