Sold in boat
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Last updated
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Triggered after a player sells to in boat (for each item sold)
RegisterNetEvent("drugs_creator:boat:soldItem", function(playerId, drugName, drugQuantity, totalDrugPrice)
end)
playerId
int
Player server ID
drugName
string
Item ID of the drug just sold
drugQuantity
int
Item quantity sold
totalDrugPrice
int
Total money that the player received
RegisterNetEvent("drugs_creator:boat:soldItem", function(playerId, drugName, drugQuantity, totalDrugPrice)
local xPlayer = ESX.GetPlayerFromId(playerId)
local random = math.random(1, 2)
if(drugName == "weed" and random == 1) then
xPlayer.addInventoryItem("weed", 3)
xPlayer.showNotification("Here you have 3 bonus weed")
end
end)