Sold in boat

Triggered after a player sells to in boat (for each item sold)

Event

RegisterNetEvent("drugs_creator:boat:soldItem", function(playerId, drugName, drugQuantity, totalDrugPrice, accountName)

end)

Parameters

Name
Data Type
Description

playerId

int

Player server ID

drugName

string

Item ID of the drug just sold

drugQuantity

int

Item quantity sold

totalDrugPrice

int

Total money that the player received

accountName

string

Account type used for reward (money, black_money, etc.)

Example

RegisterNetEvent("drugs_creator:boat:soldItem", function(playerId, drugName, drugQuantity, totalDrugPrice, accountName)
    local xPlayer = ESX.GetPlayerFromId(playerId)

    local random = math.random(1, 2)

    if(drugName == "weed" and random == 1) then
        xPlayer.addInventoryItem("weed", 3)

        xPlayer.showNotification("Here you have 3 bonus weed")
    end
    
    print("Player received " .. totalDrugPrice .. " in " .. accountName)
end)

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