# On player hired

Triggered when a player has been hired in a job

## Event

```lua
RegisterNetEvent("jobs_creator:boss:playerHired", function(playerId, jobName)

end)
```

### Parameters

| Name      | Data Type | Description                                   |
| --------- | --------- | --------------------------------------------- |
| playerId  | integer   | Player's server ID                            |
| `jobName` | string    | The job ID which the player has been hired in |
