Step completed
Triggered when a step of a heist is completed
Event
Parameters
Name
Data Type
Description
playerId
int
player server ID who completed the step
heistId
int
Heist ID
stageId
int
Stage ID
stepType
string
Step types
SAFE
ROBBABLE_OBJECT
HACKABLE_PANEL
THERMAL_CHARGE
LOCKPICKABLE_DOOR
Example
Where to insert the code?
You can place it in the file integrations/sv_integrations.lua
of the script, at the bottom of the file on new lines
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