Step completed
Triggered when a step of a heist is completed
Event
Parameters
Name | Data Type | Description |
---|---|---|
| int | player server ID who completed the step |
| int | Heist ID |
| int | Stage ID |
| string | The step type. Available steps types are defined here |
Step types
SAFE
ROBBABLE_OBJECT
HACKABLE_PANEL
THERMAL_CHARGE
LOCKPICKABLE_DOOR
Example
Where to insert the code?
You can place it in the file integrations/sv_integrations.lua
of the script, at the bottom of the file on new lines
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