Step completed

Triggered when a step of a heist is completed

Event

RegisterNetEvent("robberies_creator:heist:stepCompleted", function(playerId, heistId, stageId, stepType)

end)

Parameters

NameData TypeDescription

playerId

int

player server ID who completed the step

heistId

int

Heist ID

stageId

int

Stage ID

stepType

string

The step type. Available steps types are defined here

Step types

  • SAFE

  • ROBBABLE_OBJECT

  • HACKABLE_PANEL

  • THERMAL_CHARGE

  • LOCKPICKABLE_DOOR

Example

-- This hypothetical example will give xp when a player does a step which has a minigame
RegisterNetEvent("robberies_creator:heist:stepCompleted", function(playerId, heistId, stageId, stepType)
    if(stepType ~= "ROBBABLE_OBJECT") then
        TriggerEvent("xp_script:addPlayerXp", playerId, 10)
    end
end)

Where to insert the code?

You can place it in the file integrations/sv_integrations.lua of the script, at the bottom of the file on new lines

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