Step completed
Last updated
Last updated
Triggered when a step of a heist is completed
Name | Data Type | Description |
---|---|---|
SAFE
ROBBABLE_OBJECT
HACKABLE_PANEL
THERMAL_CHARGE
LOCKPICKABLE_DOOR
You can place it in the file integrations/sv_integrations.lua
of the script, at the bottom of the file on new lines
playerId
int
player server ID who completed the step
heistId
int
Heist ID
stageId
int
Stage ID
stepType
string
The step type. Available steps types are defined here