FAQ
This page has FAQs related ONLY to this script, be sure to also check Common FAQ for other issues
How to change animations
This is a list of usable animations
Bigger text is the animation dictionary
Smaller text is animation name
This is the list of usable scenarios
The main difference between scenarios and animations, is that usually a scenario have a object attached to animation
It's not possible to use external animations
Note: not all animations in the lists work
How to lock jobs vehicles
To lock vehicle you have 2 possibilities:
You use the events and exports from the script documentation to integrate your own car lock script
You can use jaksam's Vehicles Keys which has Jobs Creator integration included
Note: external scripts integration is completely down to you
How does Jobs Creator handles salaries/wages?
Jobs Creator doesn't handle the salaries, this is because the framework script does it
For ESX,
es_extended
andesx_society
scripts handle the salariesFor QBCore,
qb-core
handles the salaries
So you will be able to define the salaries in Jobs Creator, but it will be the framework giving money
How to fix "Couldn't create marker" error
This issue is caused by something wrong in job_data
table of the database
Possible solutions:
Delete
job_data
table from the database and restart the script/serverThe
id
column of thejob_data
table doesn't have AUTO INCREMENT as default value, you have to make it that the default value of that column is AUTO INCREMENT
Why outfits features don't work?
If outfits features don't work, it's because you don't have the dependencies to use them
On ESX, you must have
esx_skin
andskinchanger
scripts installedOn QBCore, you must have
qb-clothing
script installed
Jobs Creator has integration for illenium-appearance that should work on both frameworks
Weapon upgrader doesn't work
In case the weapon upgrader marker doesn't work, these are 2 possible reasons:
You are using an addon weapon, but you didn't configure it properly in
es_extended
scriptYour inventory edits the standard behavior of ESX/QBCore, so in this case you must use your own inventory instead of Jobs Creator to use weapons components and tints
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