FAQ
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This page has FAQs related ONLY to this script, be sure to also check Common FAQ for other issues
Bigger text is the animation dictionary
Smaller text is animation name
The main difference between scenarios and animations, is that usually a scenario have a object attached to animation
It's not possible to use external animations
Note: not all animations in the lists work
To lock vehicle you have 2 possibilities:
You use the events and exports from the script documentation to integrate your own car lock script
You can use jaksam's Vehicles Keys which has Jobs Creator integration included
Note: external scripts integration is completely down to you
Jobs Creator doesn't handle the salaries, this is because the framework script does it
For ESX, es_extended
and esx_society
scripts handle the salaries
For QBCore, qb-core
handles the salaries
So you will be able to define the salaries in Jobs Creator, but it will be the framework giving money
This issue is caused by something wrong in job_data
table of the database
Possible solutions:
Delete job_data
table from the database and restart the script/server
The id
column of the job_data
table doesn't have AUTO INCREMENT as default value, you have to make it that the default value of that column is AUTO INCREMENT
If outfits features don't work, it's because you don't have the dependencies to use them
On ESX, you must have esx_skin
and skinchanger
scripts installed
On QBCore, you must have qb-clothing
script installed
Jobs Creator has integration for that should work on both frameworks
In case the weapon upgrader marker doesn't work, these are 2 possible reasons:
You are using an addon weapon, but you didn't configure it properly in es_extended
script
Your inventory edits the standard behavior of ESX/QBCore, so in this case you must use your own inventory instead of Jobs Creator to use weapons components and tints