Send a bill

Trigger to send an invoice to a target player

Event

TriggerServerEvent("billing_ui:sendBill", targetId, societyName, reason, amount)

Parameters

Name
Data Type
Description

targetId

integer

Target player server ID

societyName

string

Society name (it will receive the money from the paid bill)

reason

string

The reason of the invoice

amount

integer

The amount of the invoice

Example

local closestPlayer, closestDist = ESX.Game.GetClosestPlayer()
local targetId = GetPlayerServerId(closestPlayer)
local societyName = "society_police"
local reason = "Speed limit"
local amount = 500

TriggerServerEvent("billing_ui:sendBill", targetId, societyName, reason, amount)

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