How to give keys with /car command
To automatically have keys of a vehicle received with /car command, you can see the examples below
In the following examples the integration line has already been added to previously existing code blocks
Old ESX
RegisterNetEvent('esx:spawnVehicle')
AddEventHandler('esx:spawnVehicle', function(vehicleName)
local model = (type(vehicleName) == 'number' and vehicleName or GetHashKey(vehicleName))
if IsModelInCdimage(model) then
local playerPed = PlayerPedId()
local playerCoords, playerHeading = GetEntityCoords(playerPed), GetEntityHeading(playerPed)
ESX.Game.SpawnVehicle(model, playerCoords, playerHeading, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
-- VEHICLES KEYS INTEGRATION
TriggerServerEvent("vehicles_keys:selfGiveVehicleKeys", GetVehicleNumberPlateText(vehicle))
end)
else
TriggerEvent('chat:addMessage', {args = {'^1SYSTEM', 'Invalid vehicle model.'}})
end
end)Newer ESX
ESX 1.10
QBCore
Last updated
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