# Admin shop bought object

Triggered after a player buys an object from an admin shop

## Event

```lua
RegisterNetEvent("shops_creator:adminShops:boughtObject", function(playerId, shopId, itemId, quantity, totalPrice)

end)
```

### Parameters

| Name         | Data Type | Description                                   |
| ------------ | --------- | --------------------------------------------- |
| `playerId`   | integer   | The player ID who bought the object           |
| `shopId`     | integer   | The shop ID (the same that's in the database) |
| `itemId`     | string    | The item ID that was bought                   |
| `quantity`   | integer   | The quantity of items bought                  |
| `totalPrice` | integer   | The total price of the items bought           |

## Where to insert the code?

You can place it in the file `integrations/sv_integrations.lua` of the script, **at the bottom of the file on new lines**


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